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Old May 7th, 2008   #47 (permalink)
cottonvibes
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Quote:
Originally Posted by runawayprisoner View Post
And who cares then? Either way, we still don't know for sure if there will be a DirectPhys in the next DirectX version. If there will be, that fixes your problem. All current graphics card manufacturers for the mainstream market still have to conform to DirectX standards. Even if they play the different API game, that just means... whoever has the easier and faster API wins. It also means you don't have to pay for an 8-core processor. Current quads are still going for $300, while their duals equivalence are $150 - 200. How much do you think an 8-core processor will be when it comes out? (And by the way, the estimated price tag scares me...)

so either your CPU is going to be expensive, or your GFX card is going to be expensive...

price is irrelevant, as either way, its going to be expensive.


and another reason its better to have an 8 cored-processor vs GPU-based physics is because the extra cores don't have to be used specifically for physics, whereas having the GPU preform physics calculations would limit it's power specifically for physics.

Quote:
Originally Posted by runawayprisoner View Post
Transfering some GBs of data isn't going to be fast, either. Besides, a brute force physics processor with 128 physics units beats an 8-core processor any day.
you won't be transfering GBs of data

if there was that much data being transformed, it would be slow regardless.

and data still has to be transfered within the GPU as well...
The GPU has its own Bus to transfer information between it's processors and memory.
its faster than from CPU -> GPU, but its still not instantaneous.


and a physics processor would be faster than a general-purpose processor at physics, but thats all it would be good for.
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Last edited by cottonvibes; May 7th, 2008 at 19:40. Reason: Automerged Doublepost
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