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future games will actually be more CPU dependant.
why? well because the new trend in videogames is Physics and particles.
do you guys remember the physics cards that were released a couple years ago?
well all the physics now can be done with multi-cored CPUs.
and since we're dealing with many independant particles, alot of stuff can be done in parallel, and thus can done using multiple cored CPUs.
for example, explosions with "live" dust and particles flying all over the place.
Traditionally, explosions were done using a pre-rendered animation.
But now they can be done in real-time with the real dirt & particles in the game.
also the complex physics of water particles and fluid can be done on the extra cores.
so unless you like playing "flat" games, you'll want to get a mult-cored cpu.
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PC Specs: AMD X2 4400+ @ 2.921 Ghz, 1.47 vCore | G92 8800 GTS 512mb @ 740/1944| 4GB Dual Channel OCZ Memory @ 835 Mhz (5-4-4-15-2T) | 700 Watt PSU | DVD-RW Drive | 500 GB Hitachi SATA II Hard Drive, 30 GB & 40 GB Western Digital IDE Hard Drives | 1920x1080 40" LCD Flat Pannel HDTV monitor |
Consoles: 1 PS3 (60 GB), 2 PS2s, 1 PS, 3 GBAs, 1 GB, and 1 old school NES
Having troubles with PCSX2? Check out my guide to get it running correctly.
Running PCSX2 Guide for Noobs
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