Well, i recently bought TF2.
And i waited a long time to try the multi-thread solution from valve. HL2 EP2 runs great, but what about TF2?
The code is there, but its not turned on by default, as there were crashes in some systems.
I wanna know if anyone here tried those, the last rumors ive heard it would only crash on custom maps, which i dont play.
Those are the following commands ive found so far:
Code:
r_threaded_renderables "1"
mat_queue_mode "2"
r_threaded_particles "1"
r_threaded_client_shadow_manager "1"
cl_threaded_bone_setup "1"
cl_threaded_client_leaf_system "1"
And whats the best way to bench it between running it on single and multi threaded? Like record a real game demo and test it later. What are the commands to do that?