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Old May 4th, 2008   #165 (permalink)
Kaizen
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Join Date: Nov 2007
Location: School
Posts: 2,290
Quote:
Originally Posted by cottonvibes View Post


obviously you get better if you practice.

i'm just saying that in TF2, to balance the teams, they made everyone kindoff suck.

when they should have made everyone awsome.

the mariokart map tries to make everyone awsome.

it gives everyone infinite ammo, with no-need to reload.

it makes engineers build faster, and they have infinite metal.

i'm not saying its funner to play w/ the mariokart rules 24/7.
but its a nice change from the ordinary gameplay.

no, players only have weaknesses if you suck.

Medics that run around players = fail
medics should hide round the corner from the guy they heal
also medics should shoot anyone calling with full health (spy)
and NEVER uber anyone but a soldier, demo or heavy

engineers that build in places demos can reach = fail
engies should learn to hide their sentries

heavies that spin the gun at any time other than turning a corner = fail
you're not that slow if you know when to spin

Edit, to clear this up:
if an enemy approaches you (which only happens when not turning corners) then you whip the shotgun out and fire,
you don't have time to spin up


macro weapon switching to the mose, reload to mouse and the melee weapon (class 3) to key E
medic changed to Q

spies who don't think in terms of acting = fail
spies should only EVER disguise as a soldier, demo or pyro
any other player disguise is wrong

spies shouldn't run back to base or call medics on full health (duh)


snipers who don't watch their back or hide in corners = fail
spies will own

soldiers have no obvious weakness, but don't rocket jump all the time and call for medics
I WILL let you die

demos who try to play offense and aren't uber skilled = fail
there's a reason demos are a defense class, demos should camp in popular spots

pyros who don't randomly flame team-members = fail,
pyros are the main anti span class

scouts
who don't use a two attack approach = fail
scouts should attack with two shotgun blasts, run away instantly
then run back from a different place to finish off the victim


if all players obide these simple rules the teams will be structured and weaknesses closed
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Last edited by Kaizen; May 4th, 2008 at 14:54.
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