Quote:
Originally Posted by cottonvibes
obviously you get better if you practice.
i'm just saying that in TF2, to balance the teams, they made everyone kindoff suck.
when they should have made everyone awsome.
the mariokart map tries to make everyone awsome.
it gives everyone infinite ammo, with no-need to reload.
it makes engineers build faster, and they have infinite metal.
i'm not saying its funner to play w/ the mariokart rules 24/7.
but its a nice change from the ordinary gameplay.
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no, players only have weaknesses if you suck.
Medics that run around players = fail
medics should hide round the corner from the guy they heal
also medics should shoot anyone calling with full health (spy)
and NEVER uber anyone but a soldier, demo or heavy
engineers that build in places demos can reach = fail
engies should learn to hide their sentries
heavies that spin the gun at
any time other than turning a corner = fail
you're not that slow if you know when to spin
Edit, to clear this up:
if an enemy approaches you (which only happens when not turning corners) then you whip the shotgun out and fire,
you don't have time to spin up
macro weapon switching to the mose, reload to mouse and the melee weapon (class 3) to key E
medic changed to Q
spies who don't think in terms of acting = fail
spies should only EVER disguise as a soldier, demo or pyro
any other player disguise is wrong
spies shouldn't run back to base or call medics on full health (duh)
snipers who don't watch their back or hide in corners = fail
spies will own
soldiers have no obvious weakness, but don't rocket jump all the time and call for medics
I
WILL let you die
demos who try to play offense and
aren't uber skilled = fail
there's a reason demos are a defense class, demos should camp in popular spots
pyros who don't randomly flame team-members = fail,
pyros are the main anti span class
scouts who don't use a two attack approach = fail
scouts should attack with two shotgun blasts, run away instantly
then run back from a different place to finish off the victim
if all players obide these simple rules the teams will be structured and weaknesses closed
__________________
Like a blackout, everything's so clear.
Member of the "Make TCoS A F***ing Sandwich Faction"
Last edited by Kaizen; May 4th, 2008 at 14:54.