Thread: Wild Arms 2
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Old May 3rd, 2008   #1 (permalink)
strike105x
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Join Date: Apr 2007
Location: Here There where ever PAL is
Posts: 195
Talking Wild Arms 2

Well didnt see any screens with wild arms 2 and it is a verry nice game so decided to post some, playing it on ePSXe 1.52 with the folowing settings:

Plugin: Pete's OpenGL2 Driver 2.8
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: ATI Radeon X1300/X1550 Series x86/MMX/3DNow!/SSE2

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: W

- Filtering: 3
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 256 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60.0

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 5/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001000]
(Using bloom AA shader)
Il start with the intro:

(P.S. forgot to mention if it is blurry is because of the convertion to jpeg format dammend jpeg)
Attached Images
File Type: jpg Picture60.jpg (52.7 KB, 12 views)
File Type: jpg Picture62.jpg (50.9 KB, 15 views)
File Type: jpg Picture63.jpg (48.9 KB, 19 views)
File Type: jpg Picture64.jpg (56.5 KB, 16 views)
File Type: jpg Picture65.jpg (67.7 KB, 18 views)
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Last edited by strike105x; May 3rd, 2008 at 06:40.
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