View Single Post
Old May 2nd, 2008   #17 (permalink)
@ruantec
Emu author
 
@ruantec's Avatar
 
Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,315
Quote:
Originally Posted by ecc View Post
Downloaded @ES and try it at this moment. Is parsing of zipped N64 roms supported.... hm, looks so. Do you parsing crc32 or do you use the good filenames?
since am creating cover packages the use of filenames is pretty bad... so i use another method.. itīs a encrypted CRC code made by me
because N64 and GBA roms can be bigger than 15+ MB i scan the roms at the first time.. this allow me add the right code and save some power which i need later to render the games in the @ES screen

my tool is quite different than yours as it take another way and use different methods and concept

btw what do you mean with "looks so"?? i don't mean to sound arrogant, but letīs be honest @ES is one of the best looking apps out there atm

anyways youīve made a great tool and it looks nice too... keep it up
__________________

Current development tools:

Visual C++.net, Visual C#.net
Visual VB.net, Visual Webdeveloper.net
Bloodshed Dev C++, Borland C++
Visual Basic 6

Last edited by @ruantec; May 2nd, 2008 at 20:31.
@ruantec is offline   Reply With Quote