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Yes. The game calls a subroutine in order to set the CPSR to 0x1F (I=0), then calls the MCR that succeds, calls then another subroutine that sets the CPSR to 0x9F (I=1), then calls the same MCR. This time the MCR lamentably freezes the ARM9 due to I=1.
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No pity for n00bs here !
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