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I hate the way the pandora looks, its so...unrefined.
As a suggestion to the memory problem on the psp, couldn't you use virtual memory? Mac has been using virtual memory as a way to decrease their dependancy on physical ram for years now and its been semi-effective.
Is it possible to use such a medium on the PSP, since you could have up to 8gigs of memory.
I've been doing psp homebrew for quite some time. I've even been developing 2 homebrew game, but its all more complicated than it would seem to be. First you would have to use a exploit to access a psp's flash and rewrite it to one of the many custom firmwares. After that you would have to tweak the system to suit your needs. Once thats done you have a shell to test your development on. You have many coding options, all of which have to be compiled into eboots. Testing could take some time tweaking and adapting to atleast have a proof of concept.
Lites have their advantages and disadvantages. They have more memory and can be played on a large TV but they also are harder to exploit and have to use a special battery to access their flash. They have no 1.50 kernal(a kernal which is the most used), so it has to be flashed into whatever firmware you want but it is still unstable. So most lite apps are in 1.0/3.xx kernal.
I wish you the best of luck in this possible project but I would recommend you do alittle research into the homebrew scene and see if it interests you.
Last edited by phantoma; April 21st, 2008 at 00:51.
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