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Originally Posted by Jebusman
hey phantoma, don't want to burst your bubble, but a Dreamcast on a PSP? Let's point out a few things wrong with that.
1: You don't combine the CPU and GPU to get a speed. They are two seperate things, the dreamcast RUNS at 200MHz, NOT 300MHz. Just like the PSP runs at 333MHz, NOT 499MHz.
2. widescreen and wifi capabilities mean nothing, since the DC didn't have wifi (and I'm sure most game did not have specific widescreen display support).
3. Daedalus is an N64 EMULATOR (I think). this, is a DC emulator. An entire generation difference. comparing the two is like comparing apples to LSD.
I don't doubt that a DC emulator would be "plausible", but "practical" is pretty much out of the question.
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You dont appear to understand.
1.) I was just stating the CPU/GPU speed total to display the differences. In processing power. While in emulation you require powerful hardware to emulate software.
2.) Widescreen was described as a benefit in the sense that the emulator could display your corner of the screen in a multiplayer game, the same could be said for WIFI. I meant wifi in the sense of online multiplayer support through wireless support, or ad-hoc multiplayer support.
3.) I compared this to Daedalus due to both being emulators. Stating that while Daedalus is at a working level it uses up almost all of the psp's resources, using the cpu at its max(333mhz). So to put it in your words; If the psp could hardly play apples, after months of development, then do you really think it could play LSD?
My best guess would be that you could probably play 1-2 launch titles. At a near final version at full speed with sound. But you would have to take away alot from the actual game.
Quote:
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Originally Posted by drkIIRaziel
Well i think i can manage to get playable speeds, so i'l give it a try .nullDC can allready convert dc games to widescreen (well, it doesnt allways work too well...).
*edit*: note that this is only possible for psp lite (the older one doesnt have the amount of ram needed, simple as that)
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It would be a great mistake to not attempt to develop something for the original psp, since most of those are homebrew compatible.There are 20+ million psps in the market, most of those are psp old. If you release something only for the psp lite you limit the amount of psp using your app and thus limit the amount of support.
The dreamcast uses 26MiB of memory in total(16 main/8 video/2 sound), the psp(old) uses 32mb while the lite uses 64mb, double of that of the old psp, most of which is used for upscaling the visual screen from the psp to a television screen and UMD buffering.
If has been thought that you could use that extra ram for better performance but it has yet to be seen in homebrew. Either way it would suck to have to buy another psp just for a dreamcast emulator. I could buy a dreamcast(used/refurbished) for that amount of money.