Quote:
Originally Posted by NHervé
News :
After fixing a bit the capture unit, I've been able to pass 4/6 tests.
For precision, I fixed two bugs in it :
First, I fixed a bug where the captured bitmap would be "invisible" due to alpha values not set.
Next, I fixed another bug where the capture unit would only capture the half of each line (128 pixels instead of 256).
I also fixed a bit the MMU_VRAMWriteBackToLCD() and MMU_VRAMReloadFromLCD() funcs, for BBG and BOBJ, now some NSMB minigames (ie Bounce Mario) render WAY better, they don't flicker as in the mod2 and in NeonDS. They still have problems as reversed 3D.
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Shash, are all those fixes in cvs, as i dont remember seeing any emails relating to any fixes like those.