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Old April 16th, 2008   #236 (permalink)
Normmatt
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Join Date: Nov 2007
Location: NZ
Posts: 11
Quote:
Originally Posted by NHervé View Post
News :
After fixing a bit the capture unit, I've been able to pass 4/6 tests.
For precision, I fixed two bugs in it :
First, I fixed a bug where the captured bitmap would be "invisible" due to alpha values not set.
Next, I fixed another bug where the capture unit would only capture the half of each line (128 pixels instead of 256).

I also fixed a bit the MMU_VRAMWriteBackToLCD() and MMU_VRAMReloadFromLCD() funcs, for BBG and BOBJ, now some NSMB minigames (ie Bounce Mario) render WAY better, they don't flicker as in the mod2 and in NeonDS. They still have problems as reversed 3D.
Shash, are all those fixes in cvs, as i dont remember seeing any emails relating to any fixes like those.

Last edited by Normmatt; April 16th, 2008 at 10:52. Reason: spelling mistakes :P
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