Quote:
Originally Posted by blueshogun96
True. A good example is Unreal Championship (2002). The game was great but it was hard to aim at your enemies because the framerates were so bad because the graphics were a bit too much for the Xbox to handle with all the high quality textures and effects and what not. Plus the Direct3D libraries for Xbox were rather slow and poorly optimized in some areas... IMO a lower level OpenGL implementation would have been better instead of just layer after layer of bulky classes that completely cover the NV2A hardware registers, but that's Microsoft for you 
|
you just made yourself the smartest person in this thread IMHO
And for all of you defending the Xbox, why isn't Ninja Gaiden in your game libraries

? I can't believe i sold that gem, now my Xbox is just sitting in my room, unplugged, collecting dust on the floor. The only reason I don't rebuy it is because Ninja Gaiden 2 comes out for 360 in a couple months

! (If i didn't have a PC, I probably would have repurchased Ninja Gaiden a while ago

)