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Old April 12th, 2008   #10 (permalink)
Rebel_X
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Join Date: Sep 2002
Location: Chicago, Oak Lawn
Posts: 879
I am..

But you didn't answer mah question clearly (I think I didn't explain it in a good way)

My question is, instead of patching the program, why don't you make your program resident in memory and systray. and intercept the calls to d3d9 calls when it happems (just like trigger) or even add a white list to your program that when those applications are running do patching in (RAM) memory instead of patching EXE files.. (similar to what Game Cheater programs do about hacking memory addresses).. without copying any dll to game directory or whatteva...

My second question is, if I copied shader effects from pete OGL2 plugin and renamed them to *.fx file, is it gonna work or not, is it written in HLSL 1, 2, 3 or 4
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Last edited by Rebel_X; April 12th, 2008 at 04:21.
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