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coders already have enough problems with their programs, no need to make it harder when in a couple years, all their optimizations would be pointless...
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So your advocating bloatage then?
Optimization can be done in the coding process, it shouldnt be really left to the last minute. And optimizations IMHO, are never wasted. Its nice to have nice quality and clean code. Leaving it to the CPUs to fix is taking the easy way out.
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a game isn't as important as an OS, so a high emphasis on optimization in a game isn't as important.
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I beg to differ. Code quality
should be a priority for any coder. No matter the target platform or background. Exercising mediocrity is just being lazy. Just look at Assasins Creed for PC.
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Performance wise it's like a supah computer! But then, how about games....?
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Not to mention the problems with handling that much power on a pragmatical scale...