Thread: Chip-8 emu
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Old March 27th, 2008   #25 (permalink)
Phil
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Join Date: Oct 2007
Location: Naples Florida
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Quote:
Originally Posted by refraction View Post
CHIP8

thats my version of the document, myself and doomulation appended a couple of the opcodes to clarify the workings on some of them, the original doc wasnt very clear on them, but we found out the hard way (for example, the Draw function for 16x16 and BCD)




nope, theres been a million chip8 emus, so its hard to remember each one but success in actually getting the emu to do something is good. my first one was awful too, it was a complete dos text engine, using # as pixels, then doing a cls after each frame and redrawing, was horrid and did about 2fps on a modern machine
2 FPS? Now that is what i call quality.

Edit:..all this DOS talk is making me nostaligic too
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