CHIP8
thats my version of the document, myself and doomulation appended a couple of the opcodes to clarify the workings on some of them, the original doc wasnt very clear on them, but we found out the hard way

(for example, the Draw function for 16x16 and BCD)
Quote:
Originally Posted by blueshogun96
Obviously you haven't seen my chip8 emulator. If you think yours was bad, mine was 100x worse! Remember ChipAint?
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nope, theres been a million chip8 emus, so its hard to remember each one

but success in actually getting the emu to do something is good. my first one was awful too, it was a complete dos text engine, using # as pixels, then doing a cls after each frame and redrawing, was horrid and did about 2fps on a modern machine
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Dont PM me for help, use the forums, thats what its for!
Last edited by refraction; March 27th, 2008 at 03:14..
Reason: Automerged Doublepost