Thread: Chip-8 emu
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Old March 27th, 2008   #21 (permalink)
refraction
PCSX2 Coder
 
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Join Date: Jan 2004
Location: Plymouth, UK
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CHIP8

thats my version of the document, myself and doomulation appended a couple of the opcodes to clarify the workings on some of them, the original doc wasnt very clear on them, but we found out the hard way (for example, the Draw function for 16x16 and BCD)

Quote:
Originally Posted by blueshogun96 View Post
Obviously you haven't seen my chip8 emulator. If you think yours was bad, mine was 100x worse! Remember ChipAint?

nope, theres been a million chip8 emus, so its hard to remember each one but success in actually getting the emu to do something is good. my first one was awful too, it was a complete dos text engine, using # as pixels, then doing a cls after each frame and redrawing, was horrid and did about 2fps on a modern machine
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Last edited by refraction; March 27th, 2008 at 03:14.. Reason: Automerged Doublepost
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