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Originally Posted by Squall-Leonhart
pfft, no its not, especially PAL copies
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PAL copies? I live in Europe, so generally the only games I get that aren't PAL are NTSC-only ones. pSX performs far better than ePSXe in this area - one of the reasons I originally switched to it (having used epSXE happily for 6 years or so) was that pSX would play some games, including PAL ones, correctly that ePSXe wouldn't, with any plugin settings.
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pSX is limited in these regards to certain hardware combinations,
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What are you talking about? pSX will run in Windows 98 upwards or most Linux distributions (have you tried using ePSXe on Linux? It's possible, but difficult - and it still doesn't perform as well as pSX, which is as easy to run on Linux as it is on Windows) on pretty much any machine that has a working 3D card and a working soundcard. It requires a version of DirectX 9.0c that's more than about a year after the original release in Windows, and to have OpenGL, ALSA, GTK, GTKGLEXT and libxml2 installed in Linux - all but GTKGLEXT will be included in most contemporary distributions, and GTKGLEXT is not hard to get - it's in the repositories for most Debian-based distributions.
ePSXe probably
will run on Windows 95, while pSX won't, since DirectX 9.0 can't be installed on that OS.
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Epsxe's compatibility is determined by the plugins selected in most cases.
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LOL! ePSXe probably had better compatibility than pSX when the latter was first released (well, what would you expect for a first release? Something that worked better than a mature ePSXe? Whoops - actually, it did in most areas...), but even with individual plugin configuration for games, its compatibility no longer compares - it's generally considered that pSX and Zebra (both currently developed plugin-less emulators) are now the most compatible - by any standards - with Xebra possibly being better, although this is not certain.