Quote:
|
Originally Posted by Daejien
Phoenix Wright: Ace Attorney... its basically the soft green text is lime green... where the arrow is there is a square of lime green, when decisions come up, they're surrounded by a box of lime green... the evidence when you select it, the square is lime green... when you get it... the square flashes lime green, and when you call an objection... there is a lime green touchscreen with a bunch of sprites that look like doors and tiles on it
|
That is normal, alpha test doesn't work with mod2. It will be fixed in mod3.
Simple explanation : a texture is a square-shaped image, but the image on it can be not square-shaped, so there will be "transparent" pixels having the first color of the texture palette. Alpha test allows to don't render these pixels. But Alpha test is broken, so these pixels are rendered and that makes color squares being rendered around the textures.
Quote:
|
Originally Posted by Daejien
I never heard of CVS... and I'm terrible with sources
|
If you want to compile the source, don't compile it in Debug mode, else you'll get an error "fopen.c : debug assertion failed "file!=_T("\0")"" on startup and your emu will be VERY slow.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.