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Old March 21st, 2008   #371 (permalink)
Proxyone
Registered User
 
Join Date: Mar 2008
Location: Germany
Posts: 3
My first try with Pcsx2 beta build 330

Final Fantasy XII

Hardware:

CPU: Core 2 Quad 6600 @ 4.30 Ghz (H2O)
GFX: EVGA 8800GT 512M @ 755/1900/2000
RAM: Ballistix 4GB DDR2 1200MHZ 4-4-4-13

Software:

Windows Vista 64 Bit Ultimate.

CPU Config

VU0rec: checked
VU1rec: checked
Multi threaded GS mode (MTGS): checked
Dual Core Mode (DC): checked
Limit Frames: 75

GSdx (MSVC 15.00, SSSE3) 0.1.7

Resolution: 1280x1024 75Hz
Renderer: Direct3D9 (Hardware)
Shader: Pixel Shader 3.0
Aspect Ratio: 4:3
D3D internal res: 1280x1024
Texture filtering: checked
Logarithmic Z: checked
Alpha correction (FBA): checked

P.E.Op.S. SPU2 1.9.0

Volume: 3: loud
Reverb: 0: No reverb (fastest)
Interpolation: 3: Cubic interpolation (better treble)

SSSPSX Pad Plugin Pressure Mod 1.6.0

Linuzappz Iso CDVD 0.7.0

The 4 First SS are with 4X AA 16 AF and the last one is with 32xS Supersampling AA.
3 SS are resized because i thought it would use imageshack.
Hickups only occur at video, i dunno why, maybe someone knows a hint for it? i would be grateful.
Attached Images
File Type: jpg pcsx2.jpg (68.9 KB, 114 views)
File Type: jpg FFXII1.jpg (116.5 KB, 218 views)
File Type: jpg FFXII3.jpg (102.1 KB, 318 views)
File Type: jpg FFXII4.jpg (104.1 KB, 202 views)
File Type: jpg FFXII5.jpg (160.3 KB, 322 views)

Last edited by Proxyone; March 21st, 2008 at 12:04.. Reason: Wrong AA setting
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