Quote:
Originally Posted by Clements
So, anyone care to find this exact issue in a PC game? It's the only chance ATI will fix it.
If only Pete's OpenGL plugins were open source, maybe a workaround could be implemented...
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i got a chance to use one of my desktops today that uses an ATI crossfire setup and i have noticable graphcial issues in quake 4 on it. next time i get a chance i will post a screenshot but its similar to what is being seen here. have any of you tried talking to pete directly and seeing if he can do something about it?