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try using the D3d dx6 1.76 plugin with a setup similar to the one i used not too long ago (most of these settings work with the OGL1 plugin as well):
Plugin: Pete's DX6 D3D Driver 1.1.76
Author: Pete Bernert
GFX card: NVIDIA GeForce Go 7900 GS
Resolution/Color:
- 1920x1200 Fullscreen - [32 Bit] (ignore)
Textures:
- R8G8A8A8
- Filtering: 0 or 4
- Hi-Res textures: 0
- VRam size: 256 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60.0
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on (optional)
- Full vram: on
- Game fixes: on [00000a01] (enable any game-specific fixes. if none exist, ignore this section)
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