ATi are false advertsing
Radeon™ X1600 Series - GPU Specifications
Quote:
Ultra-Threaded Shader Engine
* Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
* Full speed 128-bit floating point processing for all shader operations
* Up to 128 simultaneous pixel threads
* Dedicated branch execution units for high performance dynamic branching and flow control
* Dedicated texture address units for improved efficiency
* 3Dc+ texture compression
o High quality 4:1 compression for normal maps and two-channel data formats
o High quality 2:1 compression for luminance maps and single-channel data formats
* Multiple Render Target (MRT) support
* Render to vertex buffer support
* Complete feature set also supported in OpenGL® 2.0
|
__________________
Core 2 Duo E4300 @ 2997mhz (333x9 @1.3250v) (66.5% Overclock, stock voltage), Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops (5-5-5-12 @ 2.1v) @ (4-4-4-10 @ 2.0v) @ 667mhz, Gigabyte GA-965P-DS3 rev 2.0 F13 BIOS, Coolermaster iGreen 430w PSU, Sapphire X1600 pro 256mb DDR2, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1