I'm using this config and everything works fine:
Plugin: Pete's OpenGL2 Driver 2.8
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: unknown board/AGP/SSE2
Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: on
- No render-to-texture: VC
- Filtering: 3
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 256 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 2
Misc:
- Scanlines: on [200]
- Mdec filter: on
- Screen filtering: on
- Shader effects: 4/2
- Flicker-fix border size: 1
- GF4/XP crash fix: off
- Game fixes: on [00001002]
I'm not using same ARB shader than you, so you can try to turn it off or try different levels with it, but I don't believe that the shader is the troublemaker. I'm using ePSXe 1.5.2 with FFVII.
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Intel Core2 Duo E8400 @3.0GHz · ASUS Commando · 4GB DDR2 800MHz RAM
EVGA GeForce 8800 GTS 512MB · Corsair 620W 620HX · 4x Seagate 320GB HDD
Creative Sound Blaster X-Fi Platinum Fatal1ty Champion
Windows XP Pro SP3/Ubuntu 9.04
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Intel Core2 Duo T5870 @2.0GHz · 4GB DDR2 800MHz RAM
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Ubuntu 9.04
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