chickenliver, i believe your plugin can read the strumbar.
its just that the way guitar hero was coded basically uses the pseudocode below for determining if a note is correct.
Code:
if (input == guitar hero guitar) {
if (correct fret is pressed) && (check if strumming) {
score++;
}
}
else if (input == dualshock2controller) {
if (correct fret is pressed) {
score++;
}
}
so the reason coolcool23 said the strumbar wasn't working was a game problem, not a plugin problem.
its a bit confusing unless you have the game, but i hope you understand what i'm saying.
EDIT:
also take a look at the pics he posted of the config screen. the guitarhero drivers map the guitar hero strumbar as a hatswitch.
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