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Old March 8th, 2008   #111 (permalink)
Code Monkey
GameShark H4xxorz Elite
 
Join Date: Feb 2008
Location: Seattle WA
Posts: 38
See my codes as posted on cmgsccc.com by "Prometheus"

User-Submitted codes

To add to codelist follow this format (example code below):

Code:
"Auto/Manual Trans (L2+D up/dn)
D01C97AA FEEF
300A9CF6 0000
D01C97AA FEBF
300A9CF6 0001
.Change your transmission anytime during a race.
Start all code names with a single quote, and add actual addresses afterwards as above. To add a note as seen in the context box in the PEC application, start and end with a period, no matter how many sentences. Now, post a code with multiple digits selectable in the emulator:

Code:
"# of Cars in Test-Run
D01D58B6 0006
801D58B6 00??
$01 1
$02 2
$03 3
$04 4
$05 5
$06 6
.Sets the number of cars in the Test-Run from 1 (you) to what you set. May conflict with the "# of cars in race" code if that code is set to $01.
Double-click the code followed by a question mark in PEC and select your digits. The above will replace ?? with the digits following the $ sign (in hex, be sure they match in number of digits....Don't use ?? for $1 or ? for $01). "$" represents "string", or the bytes to be replaced by the selected number.

If you game is not listed, and you are adding one, the format is as follows:

Code:
#Gran Turismo 2 Version 1.2#SCUS-94455
Using the # sign as a border for the title is what names the game as seen in the code list. "SCUS-94455" is the code as read by PEC or also the code as read on the game packaging binder. Note that I have matched the name of the game as I see fit to it's actual Sony ID, thus allowing PEC to find it easily in the codelist. If you do not know the actual ID, simply use "SLUS-00000" to be read and included on the list of US and Canada games.

I have been trying to get my codes added to new releases of the PEC codelist.inf, so they may be there in the next release. I hope this helps for directly editing the codelist.inf file when opened with Wordpad or similar basic text-editor.
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