View Single Post
Old February 26th, 2008   #85 (permalink)
shashClp
Emu author
 
shashClp's Avatar
 
Join Date: Sep 2006
Location: VisualC
Posts: 728
Quote:
Originally Posted by NHervé View Post
For Rayman, the bug is from NDS_glCallList func : when I disable it, the game works.
Did you read my post? Something is sending trash to the 3D core. I know it's crashing there, I debugged it for curiosity, but you don't know the reason, which is equal to not knowing what the bug is: only where it crashes.
__________________
Emulator development blog
shashClp is offline   Reply With Quote