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Old February 26th, 2008   #82 (permalink)
shashClp
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Join Date: Sep 2006
Location: VisualC
Posts: 728
Quote:
Originally Posted by NHervé View Post
Thanks. I'm glad to see people likes my new GUI.

Good news : Rayman Raving Rabbids 2 starts to work !!!
The bug was VERY stupid : opcodes such as OP_STMDA2_W stopped execution.
That code is commented for a good reason: it's unchecked, and it's not meant to be release ready. We know this was there for a long time, but until someone checks those ops properly, it won't be changed, atleast on official CVS: it's only making the interpreter more unstable.

Quote:
Originally Posted by NHervé View Post
I fixed this, but the 3D core has a bug, it makes the game freezes before displaying the rabbit.

The game runs fine and fastly with DUMMY 3D core.
The game seems to be throwing random data/trash to the 3D core, and it fails when some values go seriously out of range. I can't say if it's a bug in the 3D core, or somewhere else, without proper debugging. Don't assume that because it crashes on the 3D core, the bug is there.
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