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Sounds like a problem with LilyPad's recognition of Kingdom Heart's vibration initialization code. I can borrow the game and play around with it myself when I get a chance, but I could look into the issue more quickly if you do this:
Enable logging in LilyPad's configuration screen. Start up the game (Without loading a save state) and go through the game (Either start a new one or load a game from a memory card. Doesn't matter) until you reach a spot where the pad should be vibrating, but isn't. Then quit the game and upload your PadLog.txt from the logs subdirectory. It just contains everything the game sends to LilyPad and all my responses.
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