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Now with sesame seeds!
Join Date: Apr 2006
Location: Brazil
Posts: 550
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Good (and bad) News
Breaking news:
Capcom - Okami Wii:
(Information coming from Christian Svensson, Capcom’s Vice-President of Strategic Planning & Business, which he has been posting at the Capcom Forums…)
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Originally Posted by Capcom Forums
- media to be shown soon
- paintbrush with the wiimote takes about 10 minutes to get used
- precision of strokes isn’t super important, gameplay based around ease of use for quick strokes
- no TV commercials, no special edition, but there will be an “appropriately sized [marketing]push for the game.”
- hitting Europe later than America, but not a significant delay
- Dialogue can be skipped
- no new content, but still 40-60 hours of content, and there will be incentive for owners of the PS2 version to check out Wii version
- “is even more beautiful than it was on the PS2.”
- “all of you Wii fanatics better have Okami preordered by now because that’s the next test (and it’s waaay better with Wii controls, than it was on PS2… it’s very different, in a good way).”
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Originally Posted by Capcom Forums
Q: Basically, if Okami Wii sells well, are sequels even a remote possibility?
A (by Svensson): Technically, yes but I think that's an outside chance. We have reasonable but modest expectations for the title. I'll be very disappointed if we can't hit those.
If it happens to "destroy" said expectations, I'd definitely think hard about new content (though admittedly, that's even quite difficult without Kimea's and Inaba's brilliant input on the project).
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OMG, or we buy a port of a PS2 game or Capcom will abandon Wii?
That's not fair.
Ubisoft:
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Originally Posted by Play.tm
Ubisoft Montreal: Secret Wii Projects in the Works
Ubisoft Montreal, the studio behind Assassin's Creed and Far Cry 2, has secret Wii projects set to be unveiled soon.
Speaking in an interview about the studio's recent focus on PS3, Xbox 360 and PC, the developer's CEO, Yannis Mallat, said, "We are, in Montreal, focusing also on the DS with a new casual division that has been started within Montreal, with My Word Coach and so on. Those games have been started in Montreal. And right now, we are developing some other Wii titles that we are going to be able to talk about soon."
Just because he mentioned the project in the same breath as My Word Coach, don't assume that the project will necessarily be a casual one, either. Speaking about action/adventure games on the platform, Mallat said, "Red Steel, if I remember well, sold 1.2 million units. That's what we could call an action-adventure game, in a sense. Zelda did well, too, of course. Yes. There is definitely a market. That console specifically has to be thought of in the same way that it's been produced and designed, when it comes time to make games. And when you hit the right balance, success will just follow."
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hummmmm...
Eletronic Arts:
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Originally Posted by Play.tm
EA Australia offers refund to those who purchased Medal of Honor for Wii
EA Australia has stepped out to offer all those who purchased Medal of Honor 2 for the Wii a refund. They stated that the game supported online functionality in documentation and marketing materials but they made an error and will provide refunds due to the lack of online functionality as advertised.
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Originally Posted by EA
EA Australia has responded to the uproar with the following "Medal of Honor Heroes 2 for Wii does not support online functionality in Australia. We made an error in the documentation and marketing materials. We are very sorry to have caused confusion for our customers. We will provide a refund to anyone in Australia who wishes to return the game to EA because of the lack of online functionality."
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Activision:
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Originally Posted by IGN
Activision Projects 2008 Hardware Sales
Millions of new consumers expected to make purchases.
During its Q3 2008 earnings release conference call, Activision discussed its hardware sales estimates for the 2008 calendar year in North America. The projections are roughly in line with those of competitor EA, though Activision sees the Xbox 360 outselling the PS3 rather than running neck and neck.
The ranges given were 4-5 million units sold for Xbox 360 and 3-4 million for PS3. Still, Activision predicts the Wii to outsell both of its competitors by a substantial margin with greater than 6 million units shifted at retail. Rounding out the projections are the PS2 at 2-3 million in sales and all handhelds combined with over 10 million in sales.
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Factor 5:
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Originally Posted by IGN
Update: Factor 5 Wii Project
Company president Julian Eggebrecht sheds new light on the anticipated title.
A short while ago Factor 5 president Julian Eggebrecht confirmed to IGN Wii that the developer, best known for its Star Wars Rogue Squadron titles, had at least one new project underway for Nintendo's Wii console. At DICE 2008 in Las Vegas last week, Eggebrecht shed some light on the mystery game.
The San Rafael-based developer has always been known for getting the most technically out of the consoles it works on and it looks like it will endeavor to use all of Wii's horsepower, too.
"We want to push the hardware. I think for us it's relatively easy for us to push the hardware. It inherently comes. But a lot of it is about exploiting the uniqueness of the Wii. I mean, on the graphical side, we're going to try and do everything to outdo everything else on the platform, the same as we did for the Star Wars games back on the GameCube," said Eggebrecht. "But one of our main focuses is the innovation around the controls. Everybody is always talking about the motion control, but I think people are overplaying that a bit. I really, really love the pointing aspect of the remote. Although we're going to use everything for what we have in development, I think the pointing stuff is probably the biggest innovation which we're working on right now."
Asked about the Wii game's state of completion, Eggebrecht responded: "We're pretty much at a state where we're almost done with the engine. At the same time, we've also been working on content quite a bit because we had enough running very quickly on the platform that we were able to. But the biggest milestone or mark right now is that we're almost done with the engine and it does everything that the PS3 did and then some, quite frankly. So we're pretty happy with that."
"It's not just what a lot of people were expecting. 'Oh, we're going to cash in on what we had from Rebel Strike.' Which we actually also did. That was a fun experience just to bring that game over and play it on Wii. Nevertheless, we said, well, weighing the pros and cons, why don't we do something completely new based on all the experience we had back then? So, that's almost done."
Before it began development on Lair for PS3, Factor 5 was linked to create Pilot Wings for Nintendo's then-codenamed Revolution system. What ever happened to the project and has Eggebrecht given up on the idea of creating a similar flying game?
"We'd never give up on the idea of making a flying game. Maybe a pure flight game, I don't know about that because it limits you a little bit. Flight can be involved, though -- our engine is strong around it. If it lends itself and the game design to it, it certainly can be an element.
"What happened back then. It was 2004 and I think, quite frankly, it came down to us wanting and needing to move on to the next-generation consoles. Nintendo at that point in time hadn't made up their mind, and I don't blame them, what the next-generation for them meant. We, of course, assumed that it was going to be something in the same vein of Microsoft and Sony, so we were kind of prodding and pushing them a little bit. We were saying, 'Come on guys. The road is pretty obvious. Why don't we get going on developing something in that vein because we all know where it's going to lead?' And they -- now in hindsight, of course, I know why -- but they always told us, 'No, why don't you keep it down? Don't think about 10 million polygons more. We're trying to figure something out here.' It was very mysterious throughout the year. Quite frankly, simple business matters happened. We had to run a studio, we had to pay people. And we had to jump onto something. That something at the time was basically the other upcoming consoles. Those guys were very aggressive as partners and at the time we didn't want to lay off anybody, and we needed the cash. So we happily went along with that also expected that sooner or later we could translate it back to whatever Nintendo came up with. Of course, we were blown away when they said, 'This is it, by the way,' which happened way later. So that's I think also why there were never any hard feelings. I think Nintendo knew what was going on with us and that to a certain degree that the time lapse forced us into how things happened. We never, ever had any bad break up, or anything like that. Which is also the case with Sony, by the way. We love the guys at Sony. So if we have another game which we want to work on with them, we would love to and I don't see any reason why not. Things there are a little overhyped on the Internet where people basically think that we all spit into each others' faces, which isn't the case at all."
Journey backward into Factor 5's history and you will eventually find the Turrican franchise, which will, it seems, be making a comeback, both on Virtual Console and perhaps as an all-new game -- most likely for PS3 or Xbox 360.
"You probably have seen the ESRB Wii ratings. There was quite a bit news going around that last year for Wii, which obviously means Virtual Console. So there might be something brewing there and we hope very, very soon there will be something there," said Eggebrecht. "And in general, what we have working on internally is thinking about how to bring that into 3D. I mean, taking a close look certainly at Metroid -- at what these guys did. Taking a close look at other old franchises from the 2D days which were brought into the future. I don't think we're at a point yet where it's full-blown and we're one-hundred percent set in a direction and everybody on the team is certain that this is the way it should go, but we're making headway. It will come back. It's definitely coming back in the old incarnations -- don't worry about that. But I also think that we will bring it into the future pretty soon."
Does Eggebrecht have any final words for Nintendo fans anticipating the company's Wii project? You bet.
"Whatever we're working on will at least blow you away in a lot of the technical aspects. We're really trying to do everything to squeeze the maximum out of the machine," he said. "I'm also hoping we're going to pay respect to what the console is all about, which is the innovation in terms of controls, in terms of accessibility, new experiences, things like that. We're really, really trying hard. I hope it's going to pay off. In terms of what we're working on; is it for third-party publishers, is it for a Nintendo first-party, what title is it? I won't give you a clue."
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Sounds like Kid Icarus. 
Man, if Factor 5 license their engine.... 
Wii is dominating the world.
Namco - Tales of Symphonia: Dawn of the New World:
Last edited by Gladiator@; February 12th, 2008 at 14:12.
Reason: More news added.
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