I'm not sure what the point of your post is, Samor, but if you're saying that a subcode-inclusive format is therefore not necessary, I've already addressed that issue:
Quote:
Originally Posted by patrickp
If you're playing a game that doesn't include subcode (i.e. it's not protected in any way) the .bin/.cue format should work as well as the .ccd/.img/.sub or .mdf/.mds ones - but it doesn't. Even when I was using ePSXe, I used to find that .img images (ePSXe doesn't read descriptor files or subcode directly) worked better than .bin ones.
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I'm not sure just why this is: whether it's because the applications that you have to use to rip to those formats are designed for ripping games CDs, which are often non-standard in various ways, and hence may not rip perfectly with other applications, or whether it's because those formats have other inherent qualities that make them work better - ?