February 1st, 2008
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#7 (permalink)
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VBA-M Team
Join Date: Feb 2006
Location: Australia
Posts: 2,924
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Quote:
GIF reset
NTSC
* CDVD: Opening drive '\\.\E:'...
* CDVD: IO thread started...
* CDVD: Disk Type: No Disc
creating zerogs
ZeroGS: *********
GS WARNING: Need at least 2 simultaneous render targets. Some zbuffer effects will look wro
*********
ZeroGS: *********
GS ERROR: Need separate alpha blending! Some effects will look bad
*********
ZeroGS: ******
GS WARNING: Need independent write masks! Some z buffer effects might look bad
*********
ZeroGS: ******
GS WARNING: Need MRT Post Pixel Shader Blending for some effects
*********
ZeroGS: ******
GS ERROR: Device doesn't support alpha blending for 16bit floating point targets.
Quality will reduce.
*********
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: GS Using pixel shaders ps_2_a
ZeroGS: Set game options: 0x00400000
init zerogs
SYSTEM.CNF not found
loadElfFile:
ZeroGS: Set game options: 0x00400000
NTSC
NTSC
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
Write to 32bit count reg counter 5
Counter 5 count write 0
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
NTSC
NTSC
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
# Restart Without Memory Clear.
NTSC
NTSC
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
NTSC
NTSC
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Write to 32bit count reg counter 5
Counter 5 count write 0
Write to 32bit count reg counter 5
Counter 5 count write 0
MFC0 Breakpoint debug Registers code = 0
MFC0 PCCR = 0 PCR0 = 0 PCR1 = 0 IMM= 0
MTC0 PCCR = 0 PCR0 = 0 PCR1 = 0 IMM= 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 PCCR = 0 PCR0 = 0 PCR1 = 0 IMM= 0
NTSC
NTSC
* CDVD Disk Open: 1 tracks (1 to 1):
* * Track 1: Data (Mode 2) (2441807 sectors)
* CDVD: Disk Type: PS2 DVD
cdvdReadKey(0, 0, 75)
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got further then others
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