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Old January 28th, 2008   #10 (permalink)
shashClp
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Join Date: Sep 2006
Location: VisualC
Posts: 1,055
Quote:
Originally Posted by NHervé View Post
Shash : you say on your blog you only needed to implement GFX FIFO IRQ to get New Super Mario Bros to work. Well, the GFX FIFO support needs to be entirely rewritten, the GXFIFO control reg uses the IPC FIFO. 3D core also needs to be arranged.
I know, it's quite a lot of work to do. Been there, done that. And it'll be a bit slower than current 3D core, but it does pay off. Of course, that's only if you want to do it the proper and accurate way :P

Quote:
Originally Posted by NHervé View Post
I've removed a call to cflash_build_fat(), it didn't affect the good work of the emu and the roms now don't spend about one hour to load.
That's because you've lots of ROMs in a single folder. That call is meant to build a virtual FAT system to emulate a flash card, which is a must for homebrew development, thus it won't EVER be removed from official version, at least not while I'm still in the official team. If you want to speed up loading without touching the code, rearrange your folders :P
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