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Old January 26th, 2008   #10 (permalink)
dreampeppers99
Eric Cartmenez
 
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Join Date: Jul 2006
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Posts: 381
Quote:
Originally Posted by shashClp View Post
Well, I tested my version yesterday and compared to no$gba, and it was about 10-20% faster than it with no frameskipping on every 3D game I tried. I will do a proper post in my blog comparing both in the near future so I can try to kill the rumours. SVN should be too. Of course, that's comparing both with no frameskip and on 3D games, on PURE 2D games no$gba is faster, but keeping in mind that on the DS pure 2D games are rare...
Great!!! I'll read your blog every second (until you post).
The ds emulators (and developers) are so mature (look the iDeaS, DeSmume and no$gba).

Quote:
Originally Posted by shashClp View Post
Nowhere, afaik. And that won't change in the meantime, due to desmume debugging tools being crappy (no source level debuggin, no proper debugger, etc): I'm willing to do a development tool, I'm not directly interested on emulating commercial games while the machine is still selling.


Quote:
Originally Posted by shashClp View Post
It might be like that on your specs, on my specs, with no frameskipping enabled (that's important, because I HATE frameskipping), no$gba 2.6 isn't even near fullspeed. For example, Mario 64 DS gives me 40% on the main menu, while my version gives me over 55%. That's with nocash software renderer, and on desmume with the hardware renderer, which looks way better, imho.
I hate frameskip too (hurts my eyes).
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