Quote:
Originally Posted by shashClp
Well, I tested my version yesterday and compared to no$gba, and it was about 10-20% faster than it with no frameskipping on every 3D game I tried. I will do a proper post in my blog comparing both in the near future so I can try to kill the rumours. SVN should be too. Of course, that's comparing both with no frameskip and on 3D games, on PURE 2D games no$gba is faster, but keeping in mind that on the DS pure 2D games are rare...
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Great!!! I'll read your blog every second

(until you post).
The ds emulators (and developers) are so mature (look the iDeaS, DeSmume and no$gba).
Quote:
Originally Posted by shashClp
Nowhere, afaik. And that won't change in the meantime, due to desmume debugging tools being crappy (no source level debuggin, no proper debugger, etc): I'm willing to do a development tool, I'm not directly interested on emulating commercial games while the machine is still selling.
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Quote:
Originally Posted by shashClp
It might be like that on your specs, on my specs, with no frameskipping enabled (that's important, because I HATE frameskipping), no$gba 2.6 isn't even near fullspeed. For example, Mario 64 DS gives me 40% on the main menu, while my version gives me over 55%. That's with nocash software renderer, and on desmume with the hardware renderer, which looks way better, imho.
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I hate frameskip too (hurts my eyes).