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Old January 26th, 2008   #6 (permalink)
shashClp
Emu author
 
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Join Date: Sep 2006
Location: VisualC
Posts: 728
Quote:
Originally Posted by NHervé View Post
thanks. I think I can first release the mod 1 with joystick support through SDL. Performing this mod was easy, I modified the key config window and the main window proc.
Nice

Quote:
Originally Posted by NHervé View Post
PS : shashClp : you have New super mario bros running by DesMuMe ?
Yeah, running perfecty.

Quote:
Originally Posted by NHervé View Post
The problem with DesMuMe, it is horribly slow on Windows, but it is better on Linux. I'll try to fix it. DesMuMe has a good sound, whereas iDeaS has wrong sound and NO$GBA has crackling sound.
Well, I tested my version yesterday and compared to no$gba, and it was about 10-20% faster than it with no frameskipping on every 3D game I tried. I will do a proper post in my blog comparing both in the near future so I can try to kill the rumours. SVN should be too. Of course, that's comparing both with no frameskip and on 3D games, on PURE 2D games no$gba is faster, but keeping in mind that on the DS pure 2D games are rare...

Quote:
Originally Posted by NHervé View Post
PS2 : shashClp : where can I get your DesMuMe wips ?
Nowhere, afaik. And that won't change in the meantime, due to desmume debugging tools being crappy (no source level debuggin, no proper debugger, etc): I'm willing to do a development tool, I'm not directly interested on emulating commercial games while the machine is still selling.
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