Quote:
Originally Posted by Wortany
But why would software rendering be usefull? Isn't that always slower than hardware because the gpu tasks lies on the cpu aswell?
Or are there some compatibility issues that are solved in software, that is almost not possible or very hard to find in hardware mode?
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Slower but more compatible. Most games run between 10-30 fps on my e6600. This will only improve with newer cpus in the future and I don't have to do anything :P I mean like rewriting the hardware renderer for dx11, dx12, etc. when they become available.