I scoured the net for info, but was at a loss to find out what my problems may be or how I can solve them.
I am trying to use the 360 Guitar Hero controller through Windows to play GH on pcsx2. I know tat the PS2 controller has been buggy, so I wanted to try this out thinking (ignorantly, probably) that perhaps no one else had explored this. Windows has correctly identified it as a joystick and after two hours of tweaking, I have been able to use the MegaPad.dll controller plugin to detect the fret buttons as well as Start and Select ("back" on the controller).
For a while I was having a problem using SSSPSX "Pressure" pad plugin because it was detecting the Z and Y axes (Star power and one other) as registering even when the controller was still. This would still happen when using the MegaPad.dll plugin, however the delay in detection was enough that a quick button press after detection began would cause it to pick up what I wanted.
Anyways, my problem is this: the MegaPad.dll plugin doesn't seem to want to detect the strum bar OR the D-Pad when I try using it. Frets On Fire of course has worked fine with this so far detecting both the up and down strums as well as all directions on the D-Pad.
Does Anyone know about this? I was thinking that perhaps the fret buttons and the strum bar/D-pad are classified into some kind of "non-standard" category under windows rather than just being regular buttons. Can anyone think of a way around this? At this point I was thinking of getting some kind of a program that would map joystick buttons to keyboard presses and use those to control the game, however that would mean no whammy and a boring Star Power!
Does anyone have any thoughts on what I might use to pick up the strum bar or D-Pad within pcsx2?
FOR REFERENCE: MegaPad.dll v1.2 (or whatever new version) is what I am using. I have tried ZeroPad 0.1.0, PADwin keyb 4.0 (which only supports keyboard input) and SSSPSX PAD Plugin Pressure Mod 1.6.0.
EDIT: THE SSSPSX PAD pressure mod 1.7.0M picks up the strum bar and the D-PAD, but not the buttons before it detects the axes!!!! <8^0
Last edited by coolcool23; January 10th, 2008 at 00:32..