View Single Post
Old January 4th, 2008   #32 (permalink)
kidaware
Registered User
 
Join Date: Jul 2006
Location: USA
Posts: 30
All videos use the following pcsx2 v0.9.4 setup:

EERec/MTGS/DC/Limit Frame enabled
ZeroSPU2 0.4.4 (Mute)
GSdx 0.1.5 (DX10 HW mode/native D3D res)

My PC notebook system spec:

2 GB Corsair RAM
C2D E6600 @ 2.4 Ghz (yes, my notebook uses desktop cpu; this is not a typo)
8600M GT 512 MB DDR2
Vista OS

Video info:

All videos captured using FRAPS (causes 5-7 fps hit; also set to 30 fps capture, so game play outside of video recording is higher; sound is not captured). Each video is put together using "Windows Movie Maker" with "Windows Media Portable Device (1.0 Mbps)" encoding setting. Most of the recorded cutscenes are skipped and/or heavily edited to cut down on video size/upload time. The final video size is kept under 30 MB because my upload speed sucks.

God of War (10-30 fps)

SCUS_973.99
CRC = D6385328
NTSC

YouTube - God of War


God of War 2 (10-30 fps)

SCUS_974.81
CRC = 2F123FD8
NTSC

YouTube - God of War 2


Shadow of the Colossus (5 - 20 fps)

SCES_533.26
CRC = 0F0C4A9C
PAL

YouTube - Shadow of the Colossus


Odin Sphere (15 - 30 fps)

SLUS_215.77
CRC = 43598BF3
NTSC

YouTube - Odin Sphere


Metal Gear Solid 3 Snake Eater (5 - 30 fps)

SLES_820.13
CRC = 086273D2
NTSC

Note: this game crashes with GSdx 0.1.5; luckily GSdx 0.1.6 came out; i also had to skip several intro sequences to avoid pcsx2 from stalling indefinitely; the infamous 'fall-through-the-floor' bug also appears in this video

YouTube - Metal Gear Solid 3 Snake Eater


Final Fantasy X (30 fps)

SLUS_203.12
CRC = BB3D833A
NTSC

GSdx 0.1.6 (SSSE3/DX10 HW mode/native D3D res/NLOOP hack/Texture filtering)

Note: Another infamous bug, yuna's split chin shows up in this video.

YouTube - Final Fantasy X


Final Fantasy X2 (30 fps)

SLUS_206.72
CRC = 48FE0C71
NTSC

GSdx 0.1.6 (SSSE3/DX10 HW mode/native D3D res/NLOOP hack/Texture filtering)

Note: The intro cinematic flashes constantly. A portion of this part can be seen in the video.

YouTube - Final Fantasy X 2


Final Fantasy XII (30 fps)

SLUS_209.63
CRC = 0779FBDB
NTSC

GSdx 0.1.6 (SSSE3/DX10 HW mode/native D3D res)

Note: The intro cinematic is choppy in several places.

YouTube - Final Fantasy XII


Dragon Quest VIII (30 fps)

SLUS_212.07
CRC = F4715852
NTSC

GSdx 0.1.6 (SSSE3/DX10 HW mode/native D3D res)

Note: Several major emu bugs exist in this game:

1. In Rydon's tower, the statue will float when pushed. You can get around this by hanging onto the statue and float up to the upper floors.

2. Another one is in the black citadel. When you're in the 'fake circular town,' the other half of the town is missing (all black). You can make it appear by walking a complete circle around the town but this seems to break the script. So, there's no way around this bug. Which means, it's currently not possible to beat/complete the game.

3. Yet another bug occurs when you have to follow the giant bird (Empyrea) shadow. The shadow will not appear as a bird if in HW mode (Gsdx). You'll have to switch to SW mode for it to show up correctly. SW mode is really slow (as in 3-6 fps).

4. Finally, the roaming enemy 'lonely joe'/'hollow knight' will fall through the floor as you approach him. It's possible to catch him before he falls through the floor if you time it correctly. If not, then you can't open up the monster arena part of the game.

YouTube - Dragon Quest VIII


Street Fighter EX3 (15 - 30 fps)

SLUS_201.30
CRC = 72B3802A
NTSC

GSdx 0.1.6 (SSSE3/DX10 HW mode/native D3D res)

Note: Tons of graphical glitches exist in this game.

YouTube - Street Fighter EX3


Okami (30 fps)

SLUS_211.15
CRC = 21068223
NTSC

GSdx 0.1.6 (SSSE3/DX10 HW mode/native D3D res)
patch enabled

Note: Without enabling the patch, the screen will be black.

YouTube - Okami


Romance of the Three Kingdoms X (30 fps)

SLUS_212.02
CRC = AD28DDE1
NTSC

GSdx 0.1.6 (SSSE3/DX10 HW mode/native D3D res)

Note: The intro is black (not shown in video). After 10 or so seconds, press start to get to the title screen.

YouTube - Romance of the Three Kingdoms X


Metal Gear Solid 3 Subsistence (15 - 30 fps)

SLUS_213.59
CRC = 053D2239
NTSC

GSdx 0.1.6 (SSSE3/DX10 HW mode/native D3D res)

Note: Another view of the 'fall-through-the-floor' bug can be seen in this video.

YouTube - Metal Gear Solid 3 Subsistence


KOF Maximum Impact 2 (10 - 30 fps)

SLES_542.55
CRC = 051A53EE
NTSC

GSdx 0.1.7 (SSSE3/DX10 HW mode/native D3D res)

Note: Minor glitches exist in the intro cinematic. Also, the subtitles flicker.

YouTube - KOF Maximum Impact 2


Shaman King Power of Spirit (30 fps)

SLUS_209.53
CRC = 076604F3
NTSC

GSdx 0.1.7 (SSSE3/DX10 HW mode/native D3D res)

Note: Minor glitches exist in the intro cinematic. There are missing/transparent floor polygons during battle.

YouTube - Shaman King Power of Spirit


Dragonball Z Budokai Tenkaichi 2 (30 fps)

SLUS_214.41
CRC = FE961D28
NTSC

GSdx 0.1.7 (SSSE3/DX10 HW mode/native D3D res)

Note: Minor glitches exist in the intro cinematic. Characters are completely black in game.

YouTube - Dragonball Z Budokai Tenkaichi 2


Disgaea 2 Cursed Memories (30 fps)

SLUS_213.97
CRC = 951555A0
NTSC

GSdx 0.1.7 (SSSE3/DX10 HW mode/native D3D res)

Note: Locks up with bad mpeg in intro cinematic. To avoid the lockup, skip the intro cinematic.

YouTube - Disgaea 2 Cursed Memories


Suikoden III (10-30 fps)

SLUS_203.87
CRC = 5F3DD929
NTSC

GSdx 0.1.7 (SSSE3/DX10 HW mode/native D3D res)

Note: Many graphical glitches exist in game.

YouTube - Suikoden III


Onimusha 3 Demon Siege (15-30 fps)

SLES_519.14
CRC = 301F5897
NTSC

GSdx 0.1.7 (SSSE3/DX10 HW mode/native D3D res)

Note: Many graphical glitches exist in game.

YouTube - Onimusha 3 Demon Siege


Soul Calibur 3 (30 fps)

SCES_533.12
CRC = 24090A12
NTSC

GSdx 0.1.7 (SSSE3/DX10 HW mode/native D3D res)

Note: Locks up after intro cinematic. Not playable.

YouTube - Soul Calibur 3


Dragonball Z Budokai Tenkaichi 3 (30 fps)

SLES_549.45
CRC = A422BB13
NTSC

GSdx 0.1.7 (SSSE3/DX10 HW mode/native D3D res)

Note: Screen flickers constantly during a battle.

YouTube - Dragonball Z Budokai Tenkaichi 3


Manhunt (5-30 fps)

SLES_520.23;
CRC = FE419424
NTSC

GSdx 0.1.7 (SSSE3/DX10 HW mode/native D3D res)

Note: Many graphical glitches exist in game.

YouTube - Manhunt


Resident Evil Code Veronica X (5-30 fps)

SLUS_201.84
CRC = 24036809
NTSC

GSdx 0.1.7 (SSSE3/DX10 HW mode/native D3D res)

Note: Slow down exists in movies/cinematics.

YouTube - Resident Evil Code Veronica X

Last edited by kidaware; January 11th, 2008 at 03:48.
kidaware is offline   Reply With Quote