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Testing result for Mortal Kombat Armageddon SLUS-21410:
Using GSdx v0.1.2; didn't test on any earlier versions.
There is graphical corruption on the fighter selection screen that becomes more and more severe with time; some corruption happens also on later screens as well (e.g. when the battle plan is shown in arcade mode). This is confirmed not to happen when using ZeroGS 0.97.
Tested on PCSX2 0.9.4, on my laptop (C2D T5500 @ 1,66Ghz, 1536MB RAM, GeForce 7600); GSdx settings: PS 3.0, Direct3D9 hardware renderer, nloop auto, logZ on/off, alpha correction on/off, texture filtering on/off.
- Agetian
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