I posted this earlier, but decided to take it down because I was 95% sure you already knew about it. Now I decide to put it back up on the 5% chance you don't know about it. Sorry if I'm spamming.
In Metal Gear Solid 3 Subsistence (NTSC SLUS 21359) or Snake Eater(NTSC SLUS 20915) on GSdx 0.1.1 (d3d9 hardware rendering) and all previous versions of GSdx9 certain textures are supposed to be bright as if the sun were hitting them are instead dark brown splotches. (this is using Directx 9).
This isn't a problem with GSdx d3d9 software rendering, and isn't a problem on ZeroGS KOSMO.
I've tried enabling/disabling all the different options in GSdx plug-in to no avail.
Here are some comparison screen shots.
#1 is GSdx 0.1.1 (Hardware rendering)
#2 is Metal Gear Solid running off my playstation 2 (its plugged into my lcd)
#3 is ZeroGS Kosmo 0.9.7
here are more of my setting if needed.
http://forums.ngemu.com/pcsx2-offici...ml#post1246151