Quote:
Originally Posted by KOC2000
Smack Down - Here Comes the Pain
All loading screens are stretched into the upper part of the screen
with ALL versions of GSDX9,10 (GSdx 0.1.1)
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The output display size is set to too much (by the game), 1024 lines, you can observe the same problem with ffx-2 videos. I'm beginning to think that maybe it doesn't mean anything, for pal it is always ~512, for ntsc ~448 lines, and that's where real televisions end at the bottom. There are other higher res modes described in the documentation of the gs, but no idea how those are set, never seen any game using it. Maybe there aren't any because the ps2 doesn't have a vga output connector.
Quote:
Originally Posted by MatteoFlash
in DBZ Budokai Tenkaichi 3 better graphics with the same fps of 1.0, the black borderline on the characters is disappeared and characters looks like smoothy and soften, nice job under xmas 
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There should be a black border on the characters, with dx10 it is a bit misaligned.
Quote:
Originally Posted by AndreaB
(gabest do you know if there are performance issues compiling with vs2005 or 2008?)
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No difference, but I can only profile the release build of 2005 with aqtime (doesn't understand the other), and only debug with 2008 (2005 cannot link the debug build)