Thread: GSdx
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Old December 27th, 2007   #141 (permalink)
Shadow Lady
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Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,728
Quote:
Originally Posted by Agetian View Post
Wonderful, a new release! Thanks gabest!

Hmm... The FFX stripes problem was not fixed for me (trying it with GSdx 0.1.1 on original Final Fantasy X SLUS-20312 with nloop on, alpha correction on, logarithmic z on, texture filtering on, native D3D res, on a Windows XP SP2 system (DirectX 9 mode, Hardware renderer set in GSdx, Pixel Shader 3.0 chosen in GSdx), on a C2D E4500 @ 2,2Ghz, 2048MB RAM, and a GeForce 8600GT 512MB). Running on PCSX2 v0.9.4, with all optimizations on and MTGS/DC modes enabled. Also tried turning off alpha correction and logZ, but it didn't help. I wanted to test it in DX10 mode but I don't have an option of installing Vista right now... I'm wondering if the bugfix only affects the DX10 mode?..

For me, the white stripes in the Sphere Grid are still present. The black/gray stripes on the terrain after entering the character menu and exiting from it are still present as well. Am I missing something (maybe I have to turn something on or off that I don't know about)?... Or were you referring to some other stripes problem that I'm yet unaware of?...
I havent check in FFX but in FFX-2 problem is completelly gone, are u sure u're using the 0.1.1 version? maybe try renaming the file and configure again dunno seems weird
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