Quote:
Originally Posted by gabest
v1.1 released, ffx battle start and stripes were fixed.
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Wonderful, a new release! Thanks gabest!
Hmm... The FFX stripes problem was not fixed for me (trying it with GSdx 0.1.1 on original Final Fantasy X SLUS-20312 with nloop on, alpha correction on, logarithmic z on, texture filtering on, native D3D res, on a Windows XP SP2 system (DirectX 9 mode, Hardware renderer set in GSdx, Pixel Shader 3.0 chosen in GSdx), on a C2D E4500 @ 2,2Ghz, 2048MB RAM, and a GeForce 8600GT 512MB). Running on PCSX2 v0.9.4, with all optimizations on and MTGS/DC modes enabled. Also tried turning off alpha correction and logZ, but it didn't help. I wanted to test it in DX10 mode but I don't have an option of installing Vista right now... I'm wondering if the bugfix only affects the DX10 mode?..
For me, the white stripes in the Sphere Grid are still present. The black/gray stripes on the terrain after entering the character menu and exiting from it are still present as well. Am I missing something (maybe I have to turn something on or off that I don't know about)?... Or were you referring to some other stripes problem that I'm yet unaware of?...
MORE INFORMATION: I just retried it on my laptop, which is weaker than the main PC though (Intel C2D E5500 @ 1,66 Ghz, 1536MB RAM, GeForce 7600), with the same settings. I got the same problems - both the stripes in the Sphere Grid (white thin lines) and the stripes on the terrain when entering and then exiting the character menu. An interesting observation: turning the software renderer on (Direct3D9 Software mode) seems to cure the terrain stripes problem but it makes my characters look solid pale blue sometimes (e.g. on a ship in the beginning of the game, after loading that spot from a memory card). Using the hardware D3D9 renderer (PS 3.0 mode) gives me the stripes problem, but makes my characters look totally normal. Btw, just for the sake of completeness of info, my laptop is also running Windows XP SP2 with DX 9.0c (I can't test the DX10 mode on my laptop 'cause it doesn't have a DX10-compliant videocard anyway).
ANOTHER OBSERVATION: When running the game with native D3D resolution and texture filtering off, the terrain stripes problem seems to be the worst (the stripes are thick and almost solid); turning the texture filtering on and setting the 1024x1024 texture resolution makes the stripes look a lot thinner, but they're still there for me...
If needed, I can provide any necessary extra information about the PC configurations I tried the game on or about my PCSX2/GSdx configuration, as well as any screenshots (lemme know if anything is needed).
Great work though, as always! Thanks a lot!
- Agetian