Despite it's smudgy appearance in the screenshots, it works really well, and must be seen moving to be believed. It runs fast to medium play speeds, and despite the (very heavy) extra glare there's very little wrong with it. It's poetry in motion, and very playable.
I have to turn on texture filtering otherwise the picture quality is extremely grainy to the point where it's not really possible to see what is going on.
I used ZeroGS KOSMOS 0.97.1 to get past the title screen and menus and then saved it during the first intro cutscene. Then selected GSdx9 0.11.4 and loaded the savegame to get into the game, and using it to play from there on.
GSdx9 0.11.4 crashes on the early startup menu, so ZeroGS is needed to get past that.
ZeroGS displays the background a bit more clearly than GSdx, while it shows none of the characters except for the player in one colour.
GSdx9 0.11.4 is used to play as it shows everything and is really fast as well.
Well done to all those involved to get this working, as it takes a team effort to get it up and running, and looking this good!
CPU: core2duo E4400 @2.0GHz
GFX card: GeForce 8600GT 512mb PCI-E
Ram: 2GB
Last edited by Gromonculous; December 29th, 2007 at 05:26..