Thread: GSdx9
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Old December 24th, 2007   #2698 (permalink)
gabest
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Quote:
Originally Posted by GeominorAI View Post
In an interesting unrelated side-note, enabling Alpha C will result in the same areas of slow-downs (menu and particle effects) as in the version for DX10.
With dx10 alpha correction is free, it might be that further drawings are somehow affected by it.

Quote:
Originally Posted by CiticenB View Post
some new graphic glitches appeared, horizontal lines on the transition display on ffx and ffx-2 (when going to save or menu or just pause)
Hmmm, it reads back the frame buffer in 32 pixel high rows and there are darker pixels at the top of each after the copy. I hate dx9's pixel center probs :P

edit: well, I just forgot that I need to shift half pixel to the other direction with a vertex shader, it expects the coordinates to be output upside down...

Last edited by gabest; December 24th, 2007 at 08:31. Reason: Automerged Doublepost
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