Quote:
Originally Posted by GeominorAI
In an interesting unrelated side-note, enabling Alpha C will result in the same areas of slow-downs (menu and particle effects) as in the version for DX10.
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With dx10 alpha correction is free, it might be that further drawings are somehow affected by it.
Quote:
Originally Posted by CiticenB
some new graphic glitches appeared, horizontal lines on the transition display on ffx and ffx-2 (when going to save or menu or just pause)
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Hmmm, it reads back the frame buffer in 32 pixel high rows and there are darker pixels at the top of each after the copy. I hate dx9's pixel center probs :P
edit: well, I just forgot that I need to shift half pixel to the other direction with a vertex shader, it expects the coordinates to be output upside down...