Quote:
Originally Posted by gabest
That one was really bad. For the background of the boxes and the letters it refered to one single point on a texture and in the pixel shader bilinear filtering combined it with a neighburing pixel which had a different color.
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Would the slowdown then be attributed to the undesired combining process?
Based on the focus of the reply, then is it safe to assume that the particle effects rely on the same technique and thus be affected?