Quote:
Originally Posted by GeominorAI
A slight update to this with the combined GSdx (with DX10): the shade problems with the the menus are gone, but the menu remains slow, and the particle effects can now be bad as worse as 5fps ex. on a close up view of an explosion. Interestingly, the speed of the menu and particle effects with DX9 are mostly at 60fps. These were all tested with Texture Filtering enabled.
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That one was really bad. For the background of the boxes and the letters it refered to one single point on a texture and in the pixel shader bilinear filtering combined it with a neighburing pixel which had a different color.