Thread: GSdx10
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Old December 24th, 2007   #223 (permalink)
gabest
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Join Date: Apr 2004
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Quote:
Originally Posted by GeominorAI View Post
A slight update to this with the combined GSdx (with DX10): the shade problems with the the menus are gone, but the menu remains slow, and the particle effects can now be bad as worse as 5fps ex. on a close up view of an explosion. Interestingly, the speed of the menu and particle effects with DX9 are mostly at 60fps. These were all tested with Texture Filtering enabled.
That one was really bad. For the background of the boxes and the letters it refered to one single point on a texture and in the pixel shader bilinear filtering combined it with a neighburing pixel which had a different color.

Last edited by gabest; December 24th, 2007 at 07:19. Reason: Automerged Doublepost
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