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Yes, I read that opengl may support the new dx10 features under xp. But I don't know opengl.
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It does. OpenGL 3.0 should support geometry shaders and other features that DX10 does.
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gabest would have to rewrite his plugin in order to support openGl, its not like theres a magic line of code that says "renderer = openGL;" that ports the whole plugin to use openGL
so its easier for you to get vista than for gabest to rewrite his plugin using openGL.
if you don't want vista, you can still use gsdx9 which is compatible with the 8800gt.
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Yup, OpenGL is a completely different beast to Direct3D. Sure, there is equivalent functions, but there is a whole different methodology when it comes to things (such as in OGL, there is no need to lock/unlock surfaces or buffers)...