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my thinking was different.
Do you remember UltraHle? it was able to run n64 games at high speed on a p2 300 and Voodoo1.
Some emulators emulates every instruction ( like mame for example) other emulates the cpu and emulate the vide processing at higher level. they just understand the code of the target platform and then do the same things in pc hardware ( i don't know if it is called INTERPRETER ).
I was asking if pcsx2 graphic is completely an emulation or if it would possible to make a different approach. ( i intend it is only for understaing, i'm not saying it is better )
For example the cassic blur effetc for ps2, can be emulated pixel per pixel or instruction by instruction, or simply execute the dx9-10 instruction to activate blur.
so i was asking, the pcsx2 graphic emulation require powefull hardware beacuse of its accurate emuation or beacuse gabest choose to use shaders for calculate something directly on the GPU? ( lowering cpu usage but requiring a lot of shader power)
i was only curios. i follow emulation from a lot of years i know what it means.
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