Thread: GSdx10
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Old December 12th, 2007   #131 (permalink)
gabest
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Join Date: Apr 2004
Location: at the end of the wire
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Mainly crash and lockup fixes in this release. But also improved texture unswizzling a bit, and groupped more triangle drawings to make less calls to directx. This latter is usally the bottleneck now in most games. This is the number after the slash and before the cpu usage, over 1000-2000 the fps begins to drop a lot.
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