Thread: GSdx9
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Old December 9th, 2007   #1988 (permalink)
gabest
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Join Date: Apr 2004
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Posts: 519
Try to enable this line in tfx.fx, it sets the z as before.

//output.p.z = log2(1.0f + input.p.z) / 32;

After changing shaders, right click the .rc file and compile it, or the IDE won't notice the change.
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