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Old December 8th, 2007   #12 (permalink)
refraction
PCSX2 Coder
 
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Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,780
Quote:
Originally Posted by NexXxus View Post
i'm trying 230 right now.

hhm i'm not sure, but the music in ffx seems to run faster even when the framelimiter is turned on, and the instrument samples playing a bit "mutilated", what i mean is they sound not complete.
oh and the samples are hanging up, like when you miss or delete the note off in midis and the sample gets in a loop you know?
i compared the song with the PSF2 file i have here.


and yes i changed the line:

extern psxCounter psxCounters[8];
to
extern psxCounter psxCounters[9];

maybe thats the reason, but i need to change it to compile pcsx2 succesfully.
hmm check in psxcounters.c for the same line (without the extern) see if thats 8, if not, im a retard

as for the looping, im not sure which bit caused that... probably one of my changes tho, but remember this is a WIP version, there WILL be problems as things change
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